Archive for the ‘Design’ Category

Different Objectives

Thursday, October 22nd, 2009

One problem I have continually had through out many Mario Kart games is the different objectives for the human player and the AI players. For example, in Super Circuit, you are attempting to collect coins as you go through the tracks. But the AI does not have this… hindrance, if you will. The AI is [...]

Bad Interface Choices 101

Sunday, September 6th, 2009

I don’t know who designed the menu system for Mario Kart Wii, but whoever it is should either be fired or required to talk to me for three hours on the concept of user interfaces. On the main screen of Mario Kart Wii, you can see the cups you’ve won as they are displayed on [...]

Coins on the race track

Wednesday, August 19th, 2009

Now, I can only attest to half of the experience for this particular topic since I have only played Mario Kart Super Circuit, and not Super Mario Kart, but I am still very opinionated. One of the worst things I think was done in the Mario Kart Series is to put coins on the race [...]

Toughest Track

Thursday, August 13th, 2009

I know there are a few tracks throughout the games that are I find most frustrating. I am curious what track(s) others feel are the MOST difficult. Here are a few I would like to offer up as difficult: N64-Toad’s Turnpike (Mirror)-The definition of “fuster cluck” SNES/GBA-Rainbow Road Wii-Rainbow Road SNES/GBA-Broken Pier Wii-Wario’s Gold Mine

Mario Kart sequel vs current generation/download expansion

Wednesday, August 12th, 2009

I have been playing through as much of the Mario Kart games as I can as of late, but it wasn’t long until I wanted more, at least on the Wii. I know the current Mario Kart game on the Wii is not even one and a half years old, so I don’t expect a [...]