Comments for Blueshell Magnet http://blueshellmagnet.com Behind the wheel. Fri, 21 Aug 2009 23:49:28 +0000 hourly 1 http://wordpress.org/?v=3.4.1 Comment on Coins on the race track by Blueshell Magnet http://blueshellmagnet.com/2009/08/coins-on-the-race-track/#comment-27 Blueshell Magnet Fri, 21 Aug 2009 23:49:28 +0000 http://blueshellmagnet.com/?p=65#comment-27 At first I didn't fully understand the concept, but I know with Super Circuit, you travel faster if you have more coins. I kinda like that idea, but I think it only works for games like Super Circuit. For example, if they would have tried to pull this stunt in Mario Kart Double Dash or Mario Kart Wii, it would have failed miserably. At first I didn’t fully understand the concept, but I know with Super Circuit, you travel faster if you have more coins. I kinda like that idea, but I think it only works for games like Super Circuit. For example, if they would have tried to pull this stunt in Mario Kart Double Dash or Mario Kart Wii, it would have failed miserably.

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Comment on Mario Kart Wii: Three Star Rating by Paul Gansen http://blueshellmagnet.com/2009/08/mario-kart-wii-three-star-rating/#comment-25 Paul Gansen Tue, 18 Aug 2009 04:11:57 +0000 http://blueshellmagnet.com/?p=68#comment-25 I am not entirely sure how I feel about the rating system. I feel it is flawed, but not too badly. For Mario Kart Wii, I have almost been able to get two stars on all races. In face, this is my record for races that DO NOT have two stars: 3 stars 50cc Mushroom, Lightening 100 cc Shell 1 star 100cc Special, Leaf, Lightening 150 cc flower, star, leaf Mirror flower, star, banana, leaf lightening How did I get three stars? Not entirely sure. All I know is that I need to race at near perfection. I feel the system should be less arbitrary and more concrete. For example, this is a simple way I would rate it so you know before the award ceremony where you sit: E-less than 3rd place (in the cup) D-3rd place (in the cup) C-2nd place (in the cup) B-1st place (in the cup) A-1st in all races in the cup but here is where it can get a little arbitrary *-1st in all race, and then a little something extra Now what this "extra" is, I haven't decided. No falling off the edge? Total finish time is 20 seconds less than 2nd place time? Maybe even more. With this rating system, I would make the star a little more elusive; around the current 2.5 star range. This way, truly elite (or hacking) players would even KNOW about the star and it would be special; not just something you need do to unlock characters and then strive for a higher star. Any way, what you've all be waiting for: my insight on how to get the infamous star rating From Prima's Mario Kart Wii guide with the official Nintendo Seal "Are you constantly missing a *** rating? Then make sure you follow all there instrucions: Finish the cup with 60 points (four wins in a row). Stay in first place during each race for the longest possible time. Your ranking falls if you are hit by player-controlled rivals (their vehicles or items) Your ranking falls if you drive off the track, crash into walls , or take damage from beasts, so avoid these!" Hope the helps I am not entirely sure how I feel about the rating system. I feel it is flawed, but not too badly. For Mario Kart Wii, I have almost been able to get two stars on all races. In face, this is my record for races that DO NOT have two stars:

3 stars
50cc Mushroom, Lightening
100 cc Shell

1 star
100cc Special, Leaf, Lightening
150 cc flower, star, leaf
Mirror flower, star, banana, leaf lightening

How did I get three stars? Not entirely sure. All I know is that I need to race at near perfection.

I feel the system should be less arbitrary and more concrete. For example, this is a simple way I would rate it so you know before the award ceremony where you sit:

E-less than 3rd place (in the cup)
D-3rd place (in the cup)
C-2nd place (in the cup)
B-1st place (in the cup)
A-1st in all races in the cup
but here is where it can get a little arbitrary
*-1st in all race, and then a little something extra

Now what this “extra” is, I haven’t decided. No falling off the edge? Total finish time is 20 seconds less than 2nd place time? Maybe even more. With this rating system, I would make the star a little more elusive; around the current 2.5 star range. This way, truly elite (or hacking) players would even KNOW about the star and it would be special; not just something you need do to unlock characters and then strive for a higher star.

Any way, what you’ve all be waiting for: my insight on how to get the infamous star rating

From Prima’s Mario Kart Wii guide with the official Nintendo Seal

“Are you constantly missing a *** rating? Then make sure you follow all there instrucions:

Finish the cup with 60 points (four wins in a row).

Stay in first place during each race for the longest possible time.

Your ranking falls if you are hit by player-controlled rivals (their vehicles or items)

Your ranking falls if you drive off the track, crash into walls , or take damage from beasts, so avoid these!”

Hope the helps

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Comment on Toughest Track by Snag http://blueshellmagnet.com/2009/08/toughest-track/#comment-24 Snag Fri, 14 Aug 2009 13:08:20 +0000 http://blueshellmagnet.com/?p=50#comment-24 I do have to apologize. When I said "Broken Pier", i actually meant Ghost Valley 3. Broken Pier was only in Super Circuit, and Ghost Valley 3 was in the original, and came back in Super Circuit in the extra cups. This is the track I was referring to. I do have to apologize. When I said “Broken Pier”, i actually meant Ghost Valley 3. Broken Pier was only in Super Circuit, and Ghost Valley 3 was in the original, and came back in Super Circuit in the extra cups. This is the track I was referring to.

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Comment on 50cc by Blueshell Magnet http://blueshellmagnet.com/2009/08/50cc/#comment-23 Blueshell Magnet Thu, 13 Aug 2009 22:01:12 +0000 http://blueshellmagnet.com/?p=35#comment-23 My definition is meant to be humorous, but in all seriousness, I would agree. At first attempt 50cc can be challenging. In my defense, I have found that simply holding down the A button easily propels me into first place, without having to use items, turn boosts, wheelies, etc. But this comes after playing through other modes. My definition is meant to be humorous, but in all seriousness, I would agree. At first attempt 50cc can be challenging.

In my defense, I have found that simply holding down the A button easily propels me into first place, without having to use items, turn boosts, wheelies, etc. But this comes after playing through other modes.

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Comment on Toughest Track by Blueshell Magnet http://blueshellmagnet.com/2009/08/toughest-track/#comment-22 Blueshell Magnet Thu, 13 Aug 2009 20:51:18 +0000 http://blueshellmagnet.com/?p=50#comment-22 It's been awhile since I've done Mario Kart 64, but I when I was "at my peak" as it were, I know I was able to play through Toad's Turnpike flawlessly... I can't be certain whether that held true for mirror mode or not, but I do remember that I was able to dodge rather well at that game. I haven't unlocked the SNES tracks for the GBA, but I think ALL of the SNES tracks are difficult. I don't know if it's the player controls or the tracks or the computer players, but I just can't beat that game. So I guess I would agree that Rainbow Rainbow Road and Broken Pier are hard stages, at least for the SNES. It’s been awhile since I’ve done Mario Kart 64, but I when I was “at my peak” as it were, I know I was able to play through Toad’s Turnpike flawlessly… I can’t be certain whether that held true for mirror mode or not, but I do remember that I was able to dodge rather well at that game.

I haven’t unlocked the SNES tracks for the GBA, but I think ALL of the SNES tracks are difficult. I don’t know if it’s the player controls or the tracks or the computer players, but I just can’t beat that game. So I guess I would agree that Rainbow Rainbow Road and Broken Pier are hard stages, at least for the SNES.

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Comment on 50cc by Paul Gansen http://blueshellmagnet.com/2009/08/50cc/#comment-21 Paul Gansen Thu, 13 Aug 2009 20:45:22 +0000 http://blueshellmagnet.com/?p=35#comment-21 I would disagree on this point. 50 cc is easy, don't get me wrong, but this is coming from the perspective of two experienced Mario Kart players. But for a new player who is having difficulties with the controls, it is not that simple. Examples: the first Mario Kart game I played was MK64 and I was AWEFUL. Taking 4th place was an achievement no matter what. I simply could not play that game very well, even at 50cc. Also, my brother-in-law has played a little bit of Mario Kart on the Wii. I know, looking at his license, that there are a few cups that do not have gold on them. While it is easy, I wouldn't discredit 50cc for causing noobs a great amount of frustration. I would disagree on this point. 50 cc is easy, don’t get me wrong, but this is coming from the perspective of two experienced Mario Kart players. But for a new player who is having difficulties with the controls, it is not that simple. Examples: the first Mario Kart game I played was MK64 and I was AWEFUL. Taking 4th place was an achievement no matter what. I simply could not play that game very well, even at 50cc. Also, my brother-in-law has played a little bit of Mario Kart on the Wii. I know, looking at his license, that there are a few cups that do not have gold on them.

While it is easy, I wouldn’t discredit 50cc for causing noobs a great amount of frustration.

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Comment on Toughest Track by Paul Gansen http://blueshellmagnet.com/2009/08/toughest-track/#comment-20 Paul Gansen Thu, 13 Aug 2009 20:39:29 +0000 http://blueshellmagnet.com/?p=50#comment-20 Remember, I specified Toad's Turnpike for Mirror Cup, it's a WHOLE new ball game when the vehicles are only coming at you. I could concede Rainbow Road for the Wii as a tough track, and it's probably just me, but Wario's Gold Mine is just... infuriating... I can never seem to stay on that track. I stand by broken pier and rainbow road for SNES (GBA). In regards to Baby Park, I think it's fun. It is hard to deal with 2 bowser shells running all over the place while getting chased by a chain chomp, but I've seemed to manage. Bottom line-Toad's Turnpike for Mirror Cup is the hardest track I have ever driven and I would love to see someone actually make it through that without getting hit by a vehicle. Remember, I specified Toad’s Turnpike for Mirror Cup, it’s a WHOLE new ball game when the vehicles are only coming at you. I could concede Rainbow Road for the Wii as a tough track, and it’s probably just me, but Wario’s Gold Mine is just… infuriating… I can never seem to stay on that track. I stand by broken pier and rainbow road for SNES (GBA).

In regards to Baby Park, I think it’s fun. It is hard to deal with 2 bowser shells running all over the place while getting chased by a chain chomp, but I’ve seemed to manage.

Bottom line-Toad’s Turnpike for Mirror Cup is the hardest track I have ever driven and I would love to see someone actually make it through that without getting hit by a vehicle.

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Comment on Toughest Track by Blueshell Magnet http://blueshellmagnet.com/2009/08/toughest-track/#comment-19 Blueshell Magnet Thu, 13 Aug 2009 19:03:19 +0000 http://blueshellmagnet.com/?p=50#comment-19 Not sure if I agree with you here. I think all the tracks on the N64, GameCube and Wii are pretty easy. The hardest stage I can think of for the Wii is Moonview Highway. I suppose Toad's Turnpike might be a bit hard too. Usually it's pretty easy to avoid the cars, but in some instances you don't have any control over the situation. I think Baby Park is a hard track. Mainly because it's unpredictable. One of my favorite thing to do is grab a few friends, have everyone choose the characters with the largest, most obnoxious items and have an all out brawl on Baby Park. Then again, I like harder stages because they provide a challenge, which is fun for me. I may have to think about this more. Not sure if I agree with you here. I think all the tracks on the N64, GameCube and Wii are pretty easy.

The hardest stage I can think of for the Wii is Moonview Highway. I suppose Toad’s Turnpike might be a bit hard too. Usually it’s pretty easy to avoid the cars, but in some instances you don’t have any control over the situation.

I think Baby Park is a hard track. Mainly because it’s unpredictable. One of my favorite thing to do is grab a few friends, have everyone choose the characters with the largest, most obnoxious items and have an all out brawl on Baby Park.

Then again, I like harder stages because they provide a challenge, which is fun for me. I may have to think about this more.

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Comment on Mario Kart sequel vs current generation/download expansion by Blueshell Magnet http://blueshellmagnet.com/2009/08/mario-kart-sequels-to-current-generationdownload-expansion/#comment-18 Blueshell Magnet Wed, 12 Aug 2009 19:05:01 +0000 http://blueshellmagnet.com/?p=51#comment-18 Well said Paul. Quite honestly, I was not terribly impressed with the selection of tracks found in Mario Kart Wii. I want to be able to play *every* track from *every* Mario Kart. I would love to have things like a "Rainbow Road Cup" where you play through every Rainbow Road track made. In terms of downloading, there's no reason you couldn't have more downloadable characters or karts. When you play Mario Kart as much as I do, the tracks get stale after awhile. I for one, really would want more variety. I wish Nintendo would do something about this. Well said Paul. Quite honestly, I was not terribly impressed with the selection of tracks found in Mario Kart Wii. I want to be able to play *every* track from *every* Mario Kart. I would love to have things like a “Rainbow Road Cup” where you play through every Rainbow Road track made.

In terms of downloading, there’s no reason you couldn’t have more downloadable characters or karts. When you play Mario Kart as much as I do, the tracks get stale after awhile. I for one, really would want more variety. I wish Nintendo would do something about this.

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Comment on On Blueshells by Blueshell Magnet http://blueshellmagnet.com/2009/07/on-blueshells/#comment-17 Blueshell Magnet Tue, 11 Aug 2009 14:52:59 +0000 http://blueshellmagnet.com/?p=21#comment-17 Now we have even more than lightning, though. We have squids and pow boxes not to mention giant mushrooms and bullet bills. Blueshells *are* really just punishment. Now we have even more than lightning, though. We have squids and pow boxes not to mention giant mushrooms and bullet bills. Blueshells *are* really just punishment.

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